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Old Jan 12, 2006, 05:05 PM // 17:05   #1
Krytan Explorer
 
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Default Ranger tombs trapper

Hey guys, I want to get a little tombs experience as a trapper, and was wondering if there were any changes I needed to make to this build to be effective?

R/Me
13 Expertise (12+1)
16 Wilderness Survival (12+3+1)
3 Inspiration Magic

1. Whirling Defense
2. Mantra of Concentration
3. Dust Trap
4. Barbed Trap
5. Flame Trap
6. Spike Trap {E}
7. a spirit (Winnowing, Frozen Soil, Nature's Renewal etc)
8. Res Sig

Is Spike Trap best to use for an elite? Or would Oath Shot serve me better in the tombs? And what about Mantra of Concentration vs Mantra of Resolve?
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Old Jan 12, 2006, 05:06 PM // 17:06   #2
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IWAY can counter this build, they can set off the traps with their pets.
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Old Jan 12, 2006, 05:20 PM // 17:20   #3
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Guild: Hired Killers [HK]
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1)Healing Spring/Charm Animal
2)Troll Ungent/Spirit(Usually Winnowing for a Ranger)
3)Spike Trap {E}
4)Barbed Trap
5)Flame Trap
6)Dust Trap
7)Mantra of Resolve
8)Res Signet

This is the skill bar I use when trapping in tombs. Healing Spring and Troll Ungent are when you are in a trapping team and Charm Animal/Winnowing when you are in an IWAY team.
Equip a staff for the extra energy in both builds and a longbow for sending in your pet in IWAY build.
Mantra of Resolve is a must to stop you from being interupted.
The attribute spread looks ok but I usually have a little more in Inspiration to make Resolve last longer.
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Old Jan 12, 2006, 05:23 PM // 17:23   #4
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rangers in IWAY should never bring a pet..whenever i make my own IWAY group on vent i make both trappers bring

barb dust HS spike whirling mantra sprit res sig
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Old Jan 12, 2006, 10:19 PM // 22:19   #5
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Location: Cedartown, Georgia
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Quote:
Originally Posted by Shwitz
Hey guys, I want to get a little tombs experience as a trapper, and was wondering if there were any changes I needed to make to this build to be effective?

R/Me
13 Expertise (12+1)
16 Wilderness Survival (12+3+1)
3 Inspiration Magic

1. Whirling Defense
2. Mantra of Concentration
3. Dust Trap
4. Barbed Trap
5. Flame Trap
6. Spike Trap {E}
7. a spirit (Winnowing, Frozen Soil, Nature's Renewal etc)
8. Res Sig

Is Spike Trap best to use for an elite? Or would Oath Shot serve me better in the tombs? And what about Mantra of Concentration vs Mantra of Resolve?
Hit up Mantra of RESOLVE, not concentration, and put enough in Inspiration to get to it 4-5 energy per interupt attempt.

Other than that - You have basically named the "Every IWAY Group carries 2" style Trapper.

phosho - This is actually to play IN IWAY mostly, and These trappers dont stock up a spot with traps, they offensively go up to where your fighting and lay it under under you.
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Old Jan 12, 2006, 11:38 PM // 23:38   #6
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'Twas my idea to make an IWAY trapper, since I'm tired of going in and getting torn up by IWAY with pick-up groups. If you can't beat 'em, join 'em!

Thanks for the input everyone.
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Old Jan 12, 2006, 11:52 PM // 23:52   #7
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i've been playing as an IWAY Trapper for a loonnggg time... the build i go with is :

Expertise - 13 ( 10 + 3 )
WS - 16 ( 12 + 3 + 1 )
Inspiration - 8

- Spike Trap {E}
- Flame Trap
- Barbed Trap
- Dust Trap
- Healing Spring
- Mantra of Resolve
- Winnow or NR
- Rez Sig
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