Jan 12, 2006, 05:05 PM // 17:05
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Ranger tombs trapper
Hey guys, I want to get a little tombs experience as a trapper, and was wondering if there were any changes I needed to make to this build to be effective?
R/Me
13 Expertise (12+1)
16 Wilderness Survival (12+3+1)
3 Inspiration Magic
1. Whirling Defense
2. Mantra of Concentration
3. Dust Trap
4. Barbed Trap
5. Flame Trap
6. Spike Trap {E}
7. a spirit (Winnowing, Frozen Soil, Nature's Renewal etc)
8. Res Sig
Is Spike Trap best to use for an elite? Or would Oath Shot serve me better in the tombs? And what about Mantra of Concentration vs Mantra of Resolve?
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Jan 12, 2006, 05:06 PM // 17:06
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: HP
Profession: W/Mo
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IWAY can counter this build, they can set off the traps with their pets.
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Jan 12, 2006, 05:20 PM // 17:20
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#3
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Academy Page
Join Date: Aug 2005
Location: UK
Guild: Hired Killers [HK]
Profession: Mo/
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1)Healing Spring/Charm Animal
2)Troll Ungent/Spirit(Usually Winnowing for a Ranger)
3)Spike Trap {E}
4)Barbed Trap
5)Flame Trap
6)Dust Trap
7)Mantra of Resolve
8)Res Signet
This is the skill bar I use when trapping in tombs. Healing Spring and Troll Ungent are when you are in a trapping team and Charm Animal/Winnowing when you are in an IWAY team.
Equip a staff for the extra energy in both builds and a longbow for sending in your pet in IWAY build.
Mantra of Resolve is a must to stop you from being interupted.
The attribute spread looks ok but I usually have a little more in Inspiration to make Resolve last longer.
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Jan 12, 2006, 05:23 PM // 17:23
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#4
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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rangers in IWAY should never bring a pet..whenever i make my own IWAY group on vent i make both trappers bring
barb dust HS spike whirling mantra sprit res sig
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Jan 12, 2006, 10:19 PM // 22:19
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#5
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Shwitz
Hey guys, I want to get a little tombs experience as a trapper, and was wondering if there were any changes I needed to make to this build to be effective?
R/Me
13 Expertise (12+1)
16 Wilderness Survival (12+3+1)
3 Inspiration Magic
1. Whirling Defense
2. Mantra of Concentration
3. Dust Trap
4. Barbed Trap
5. Flame Trap
6. Spike Trap {E}
7. a spirit (Winnowing, Frozen Soil, Nature's Renewal etc)
8. Res Sig
Is Spike Trap best to use for an elite? Or would Oath Shot serve me better in the tombs? And what about Mantra of Concentration vs Mantra of Resolve?
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Hit up Mantra of RESOLVE, not concentration, and put enough in Inspiration to get to it 4-5 energy per interupt attempt.
Other than that - You have basically named the "Every IWAY Group carries 2" style Trapper.
phosho - This is actually to play IN IWAY mostly, and These trappers dont stock up a spot with traps, they offensively go up to where your fighting and lay it under under you.
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Jan 12, 2006, 11:38 PM // 23:38
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#6
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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'Twas my idea to make an IWAY trapper, since I'm tired of going in and getting torn up by IWAY with pick-up groups. If you can't beat 'em, join 'em!
Thanks for the input everyone.
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Jan 12, 2006, 11:52 PM // 23:52
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#7
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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i've been playing as an IWAY Trapper for a loonnggg time... the build i go with is :
Expertise - 13 ( 10 + 3 )
WS - 16 ( 12 + 3 + 1 )
Inspiration - 8
- Spike Trap {E}
- Flame Trap
- Barbed Trap
- Dust Trap
- Healing Spring
- Mantra of Resolve
- Winnow or NR
- Rez Sig
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